Wednesday, January 30, 2013

Yermo comes to Cornell to meet with Chess Team



GM Alex Yermolinsky met with members of the Cornell University chess team in Ithaca, NY. yesterday. Pictured are Brian Liou, Robert Xue, Udit Gupta, Anna Levina (partially hidden), Tom Riccardi, Avjol Kapaj, Bo Tharma, Vitaliy Ryabinin, Adam Holmes, Alex Yermolinsky and Frank Niro (photo courtesy of Walter DeJong).

Click here to see similar post in Susan Polgar's blog (1/31/13).

Thursday, January 24, 2013

South Dakota to Ohio... via Missouri



We spent Wednesday night in Boonville, MO, where I was disappointed to learn that the poker room at the Isle of Capri casino has been closed down. Today we visited the campus of Webster University in Webster Groves near St. Louis. Alex met with Susan Polgar and some members of the Webster University Chess team.

Pictured above are (l. to r.): Chess Grandmaster Anatoly Bykhovsky (Israel), your friendly neighborhood blogger (US), Grandmaster and former women's World Champion Susan Polgar (Hungary, now US), Grandmaster and former US Champion Alex Yermolinsky (Soviet Union, now US), and Grandmaster Georg Meier (Germany).

Bykhovsky and Meier will play for the Webster University team in the upcoming Final Four of College Chess in Herndon, VA, in April.



Dinner in St. Louis with Meier, Bykhovsky, International Master Vitaly Niemer (Israel), Yermolinsky, and Women's International Master Inna Agrest (Sweden).

Tomorrow we head to Columbus, OH, for the Cardinal Open.

Wednesday, January 23, 2013

What, no Harleys???


An empty Main Street in Sturgis, SD, bears little resemblance to the Sturgis Motorcycle Rally held each year in August. One-eyed Jack's Saloon (pictured below) is open only six weeks of the year. Most people who have been to Sturgis have never seen it looking like the photo below.


Below is a look at Main Street in August!


From here I drove to Rapid City to get my oil changed, and then on to Sioux Falls to meet Alex Yermolinsky, Camilla Baginskaite and Danny Olim for dinner.

Tuesday, January 22, 2013

Lots of snowmobiles


For most of the morning I saw more snowmobiles than cars in western Wyoming (but no buffalo). Rested at Little Big Horn (Montana) for two hours and reached Spearfish before midnight.

Today I will drive about 400 miles to Sioux Falls where I will pick up a passenger, chess Grandmaster Alex Yermolinsky, 1993 and 1996 U.S. Chess Champion, who will join me for the remainder of the trip to NY.

Along the way I expect to stop in Sturgis to check my antifreeze and transmission fluid. Wonder what the town looks like without 500,000 bikers and their wheels...

Yesterday's mileage: 578
Two-day total: 912
ETA Ithaca: Monday evening, January 28
Planned stops en route: Boonville, St. Louis and Columbus (2013 Cardinal Open)
http://www.neilley.com/chess/2013cardinal.pdf

Monday, January 21, 2013

Day #2, Little Big Horn


Minus 6 degrees with a forecast of "freezing fog" as I head out this morning. God willing, today I will skirt the Tetons, drive past the west entrance to Yellowstone near the spot where Idaho, Wyoming and Montana come together, visit Little Big Horn National Monument (site of Custer's Last Stand) and finish the day in Spearfish, SD, in the shadows of the Black Hills and Mount Rushmore.

Will try to take some photos today along the route.

Yesterday's mileage: 334.2
Today's planned mileage: 578 (longest driving day of the trip)

Sunday, January 20, 2013

Heading East


The car is packed and the car fluids topped off. I'm leaving today for Cornell University. Should arrive in Ithaca 3 or 4 days before my class begins. Stops along the way in Sioux Falls SD, St. Louis MO and Columbus OH.

I chose a route that doesn't include Salt Lake City or Denver because of weather fears. Just learned that it will be 61 degrees in Denver on Tuesday and 63 on Wednesday. I hope the rest of my choices on this trip will be better. Look here for status reports along the way.

First sleep stop tonight in St. Anthony, Idaho (pictured above).

Monday, December 31, 2012

2012 Blog Index

Pictured l. to r. Tom & Evelyn Bruso, Hunter Magee, Scott Post and Ray Niro. Photo taken in Taunton, Mass. in May

CHESS

Ted Belanoff wins 2012 Idaho Open April 24, 2012
More controversy brewing in the chess world May 3, 2012
2nd Meridian Invitational set for June 23 May 13, 2012
Susan Polgar Girls Invitational to be held in St. Louis this year
May 15, 2012
Grandmaster Christiansen visits Cornell June 1
SPGI Results July 31, 2012
First Side Event Completed at 2012 U.S. Open August 6, 2012
Hoyos still in front; 14 others within a point of the lead August 12, 2012
Hoyos earns title, Bryant tentatively earns seed into next US Closed August 14, 2012
Time Life Classic Pics Released September 7, 2012
Wood River Progressive Results October 11, 2012
McKay Tartan Book Series Update November 8, 2012

DISTANCE RUNNING

Photos from the 2012 Bob Hersey Memorial, Fitchburg, Mass January 31, 2012


MUSIC, MOVIES & THE ARTS

High School Playlist 1960s January 5, 2012
Hallelujah June 7, 2012

TRAVEL

Cornell Team Sparkles at UAB Case Competition February 17, 2012
A favorite Oregon City spot is closing May 10,2012


Blog Index for 2011 and prior years is located here

Thursday, November 8, 2012

McKay Tartan Book Series Update


The Monopoly Book by Maxine Brady (McKay Tartan Series #42, published in 1976). Maxine Brady is the wife of St. John's University professor Dr. Frank Brady, author of another book in the series, Profile of a Prodigy, #29. I met Frank and Maxine when Dr. Brady was on the Executive Board of the U.S.C.F. in 2002.

My quest to identify and acquire all of the titles in the McKay Tartan Books series continues. Following is an updated list, as best as I can determine at this point.

1 Fine, Reuben - Ideas Behind the Chess Openings
2 Fine, Reuben - The Middle Game in Chess
3 Fine, Reuben - Basic Chess Endings
4 Reshevsky, Sammy & Fred Reinfeld - Learn Chess Fast
5 Nimzovich, Aron; Fred Reinfeld, ed. - My System
6 Lasker, Emanuel - Common Sense in Chess
7 Chernev, Irving - Winning Chess Traps
8 Reinfeld, Fred & Irving Chernev - Chess Strategy & Tactics
9 Lasker, Edward - Modern Chess Strategy

11 Wiswell, Tom - Learn Checkers Fast
12 Kmoch, Hans - Pawn Power in Chess

17 Adams, Leon D. - The Commonsense Book of Wine
18 Alekhine, Alexander - My Best Games of Chess 1908-1923
19 Alekhine, Alexander - My Best Games of Chess 1924-1937
20 Carmer, Carl - Dark Trees to the Wind
21 Carmer, Carl - Listen for a Lonesome Drum

23 Sommervell, D.C. - English Thought in the Nineteenth Century
24 Trevelyan, George M. - English Social History
25 du Mont, J. - 200 Miniature Games of Chess
26 Fine, Reuben - A Passion for Chess
27 Capablanca, J.R. - Chess Fundamentals
28 Spielmann, Rudolf - The Art of Sacrifice in Chess
29 Brady, Frank - Profile of a Prodigy

31 Horowitz, I.A. & Geoffrey Mott-Smith - Point Count Chess
32 Napier, William E. - Paul Morphy and the Golden Age of Chess
33 Coles, R.N. - Epic Battles of the Chessboard
34 Alexander, C.H.O'D. - Alekhine's Best Games of Chess 1938-1945
35 Armanino, Dominic C. - Dominoes
36 Horowitz, I.A. - How to Win in the Chess Endings


37 Fine, Reuben - Practical Chess Openings

Col. Ed B. Edmonson, Executive Director of the U.S.C.F., made this notation in the copy of this book in the U.S.C.F. library. Apparently, he wasn't impressed...

38 Euwe, Max - Strategy and Tactics in Chess

41 Euwe, Max & Walter Meiden - Chess Master vs. Chess Amateur
42 Brady, Maxine - The Monopoly Book

44 Tarrasch, Siegbert - The Game of Chess

46 Morrison, Martin E. (ed.) - Official Rules of Chess (2nd edition)
47 Euwe, Max - The Development of Chess Style
48 Golombek, H. - Capablanca's 100 Best Games of Chess
49 Lombardy, William - Modern Chess Opening Traps

51 Soltis, Andrew - Pawn Structure Chess
52 Larsen, Bent - The World Chess Championship 1978
53 Holland, Tim - Backgammon for People Who Hate to Lose
54 Holland, Tim - Better Backgammon
55 Pachman, Ludek - Attack and Defense in Modern Chess Tactics
56 Euwe, Max - Judgment and Planning in Chess
57 Pachman, Ludek - Modern Chess Tactics

59 Bronstein, David - The Chess Struggle in Practice

61 Collins, John W. - Maxims of Chess
62 Soltis, Andrew - Catalog of Chess Mistakes

66 Mednis, Edmar - Practical Endgame Lessons

68 Korn, Walter - America's Chess Heritage
69 Korn, Walter - Modern Chess Openings (12th ed)
70 Mednis, Edmar - King Power in Chess

73 Redman, Tim (ed.) - U.S. Chess Federation's Official Rules of Chess

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So, for those who might be curious about the origins of the board game Monopoly, here is the official authorized version (as provided by Maxine Brady):

The Setting

The stock market crash of 1929 caused mass unemployment for millions of Americans. For Charles Darrow, the financial problems grew increasingly difficult. Once a salesman of heating and engineering equipment, he spent the early 1930s looking for a job. He'd been feeding hemself, his wife, and their son by taking any odd job he could find. He repaired electric irons, did occasional fix-it jobs, even walked dogs - when he could find someone to pay him for his labors.

It wasn't enough, though. Now his wife was expecting their second child. He had to find a way to make more money.

To fill his idle hours, and help him forget his worries temporarily, Darrow invented things. Some of them were fun; others were probably devised in hopes that they would become profitable. He made jigsaw puzzles; he created a combination bat-and-ball, which was supposed to be used as a beach toy; he designed an improved pad for recording and scoring bridge games. They were interesting diversions, but nobody was willing to pay for them.

Darrow's problem, of course, was not unique. Many of his friends and family were out of jobs, and were having trouble affording even such necessities as food and shelter. For them, as for most people, the movies, the theater, and any form of entertainment which cost any money at all was too expensive.

So they got together in the evenings and on weekends, when the offices of the Federal Emergency Relief Administration were closed, and they talked. And after the gloomy recital of that day's particular troubles, the conversation would usually become nostalgic: remember the good old days?

Darrow did. For him and his wife, thinking back to the more prosperous life they had led only a few years before, some of the pleasantest memories were of the vacations they had spent at one of their favorite holiday places, a seaside resort in New Jersey called Atlantic City.

The Game

One evening in 1930, Darrow sat down at his kitchen table in Germantown, Pennsylvania, and sketched out some of the street names of Atlantic City on the round piece of oilcloth that covered the table. The streets he chose were all from the same side of the city: between the Inlet and Park Place, along the Boardwalk. When he finished, Darrow was short one name, so he choose Marven Gardens, a section from nearby Margate. Probably unintentionally, he altered the spelling, and it was penciled onto his board as Marvin Gardens.

He included the three railroads that carried the wealthy vacationers to the resort, and the utility companies that serviced them, as well as the parcels of real estate of varying prices. He wanted a fourth railroad to make his board symmetrical, so he added the Short Line: actually it was a freight-carrying bus company that had a depot in Atlantic City. A local paint store gave him free samples of several colors, and he used them to color his game board. A new game began to take form in his mind.

Darrow cut houses and hotels for his little city, using scraps of wooden molding that a lumber yard had discarded. He rounded up stray pieces of cardboard, and typed out title cards for the different properites. The rest of the equipment was fairly easy to acquire: colored buttons for the tokens, a pair of dice, and a lot of play money.

From then on, in the evenings, the Darrows would sit around the kitchen table buying, renting, developing, and selling real estate. They had little enough real cash on hand, yet The Game, as they all referred to it, permitted them to manipulate large sums of money as they engaged in complex negotiations to acquire valuable blocks of property. The simple, almost crude set exerted a continuing fascination and challenge. As friends dropped in to visit, they were invited to join the game. Soon the "Monopoly evenings" became a standard feature at the Darrow home.

Then the friends wanted to take the game home with them. Each night's winner, a bit heady with his success in the nether reaches of high finance, asked for a set of his own, so that he could show off his financial wizardry. The runner-up, convinced that he could win the next time if he could only hone his skill with a little practice, generally wanted a set too. Darrow had an overabundance of free time, so he began making copies of his board, property cards, and buildings. His delighted friends supplied their own dice and tokens, and often their own package of play money.

But the demand increased, and Darrow increased his output to two handmade sets a day. Selling them for $4 apiece, each set brought him new customers. People kept talking about the new game and playing it with their friends. Through word-of-mouth advertising alone, Darrow sold about one hundred sets, and had orders for many more. But his one-at-a-time production technique simply couldn't keep up with the demand.

Encouraged by his friends, Darrow decided to test the game outside his personal sphere of acquaintances and friends of friends. He made up a few sets and offered them to department stores in Philadelphia, the nearest city. They sold.

With the knowledge that his game was marketable, he attempted to increase his rate of production. A friend helped out by printing the Monopoly boards and the title cards. Darrow continued to paint in the colors and assemble the sets by hand. This partial automation enabled him to produce six games a day. It wasn't enough.

Parker Brothers

By 1934, now fully aware that his interesting diversion had turned into a potentially profitable business, Darrow arranged to have the same friend print and package the complete sets. It looked like they had the problem solved, for a little while. Production was finally keeping pace with sales. But they hadn't reckoned with the Philadelphia sales. Soon, a department store began ordering sets wholesale, in quantities far greater than anything they could accommodate. It became obvious to Darrow that he had only two choices. He could borrow money and plunge wholeheartedly into the game business, or he could sell Monopoly to an established game company. Darrow wrote to Parker Brothers, then as now one of the world's major game manufactureers and distributors, to see if the company would be interested in producing and marketing the game on a national basis.

Parker brothers had by then been in business for half a century, and had become accustomed to enthusiastic inventors sending in new game creations. Some of the ideas had even proven marketable, but, by and large, the company's managers tended to trust the creativity of their own staff far more than they did an unproven novice.

Although Parker Brothers thought the basic framework of the game seemed possibly interesting, they handled the game routinely. Various members of the company sat down at their offices in Salem, Massachusetts, to try it out, as they do all prospective games. They played it several times and found that they all enjoyed it. But the company had evolved a set of inviolable ground rules for "family games," which they held to be mandatory for any game that could be successfully marketed. According to the Parker precept, a family game should last approximately forty-five minutes. Monopoly could go on for hours. Parker also felt that a game should have a specific end, a goal to be achieved. (In their other board games, the players' tokens progressed around a track until they reached the end - which might be symbolized by a pot of gold, a home port, a jackpot, or even Heaven - and the first player to reach this goal was the winner.) In Monopoly, the players just kept going round and round the board. The only goal was to bankrupt the other players and emerge still solvent yourself. Furthermore, Monopoly's rules seemed far too complex to the Parker staff; they thought the general game-playing public would be hopelessly confused trying to learn how to handle mortgages, rents, and interest.

After testing the game for several weeks, Parker Brothers made the unanimous decision to reject it. The company wrote and informed Darrow of this decision, explaining that his game contained "fifty-two fundamental errors." It would never be accepted by the public.

Darrow, of course, was considerably annoyed. He knew very well how people responded to his game. Despite Parker Brothers' analysis, Monopoly was decidedly marketable. Unfortunately, however, it was far more marketable than Darrow himself; he was still unemployed. Monopoly, it seemed, was virtually his only asset.

Therefore, he went back to his printer friend, ordered the production of five thousand sets, and continued to sell the game locally. But locally included Philadelphia, and the department stores there were soon aware that Darrow was increasing his output. They began placing massive orders for the Christmas season. Darrow now found himself working fourteen hours a day just trying to keep up with the shipping.

With the game now being ordered in wholesale lots, Parker's sales representatives soon became acutely aware that the Philadelphia stores were expecting huge sales of Monopoly the following Christmas, the traditional game-buying season. Word was quickly passed back to corporate headquarters in Salem, where the issue was deemed worthy of reconsideration. Then, to top things off, a major New York toy and game store, the prestigious F. A. O. Schwarz, bought two hundred sets out of the original five thousand printing.

Shortly afterwards, a friend telephoned Saly Barton (daughter of Parker Brothers' founder, George Parker) to rave about a wonderful new game she had purchased at F. A. O. Schwarz. It was called Monopoly, and it was hard to come by and in short supply. The friend suggested that Mrs. Barton tell Parker Brothers about it. Sally did. She told her husband, Robert B. M. Barton, who happened to be the president of the company. Curious about a competitor's product, he purchased a copy of the game at F. A. O. Schwarz, took it home and wound up playing it until 1 A.M. The next day, Barton wrote to Darrow, and three days later they met at Parker Brothers' New York sales office in the Flatiron Building.

Parker Brothers offered to buy the game outright and give Darrow royalties on all sets sold. The company insisted, though, on making some revisions which would refine the game and clarify the rules. Some of the staff were still concerned about the indefinite playing time, so they agreed to market the original version as long as Darrow permitted them to develop a variation of the game which could be played in less time. This shorter version was to be printed along with the general rules, to give the public an option.

Darrow agreed and the contract was signed. Later, in explaining why he had decided to sell his brainchild, Darrow related his decision to the monetary commitment he would have otherwise had to make in order to keep producing the game himself. "Taking the precepts of Monopoly to heart," he said, "I did not care to speculate." Years afterward, commenting on the final offer from Parker Brothers, he wrote: "I gladly accepted and have never regretted that decision."

The royalties from sales of Monopoly soon made Darrow a millionaire. He retired at the age of forty-six, to become a gentleman farmer in Bucks County, Pennsylvania, a world traveler with a particular interest in ancient cities, a motion picture photographer, and a collector of exotic orchid species. In 1970, a few years after Darrow's death, Atlantic City erected a commemorative plaque in his honor. It stands on the Boardwalk, near the juncture of Park Place.

Note: This list was updated in January, 2014.

Thursday, October 11, 2012

Wood River Progressive Results



Guess Who?

I drove to Sun Valley, ID, last weekend to pick up 90-year-old chess friend Dan Mayers and bring him to the Wood River Progressive tournament in Hailey, ID. I first met Dan in Miami about ten years ago when he was only an octogenarian.

Adam Porth's very well compiled report, with photos, can be found here.



A good time was had by all.

My favorite game for the event was a round 3 win vs. Shane Taylor. The Exchange Ruy Lopez is viewed by many as dull and drawish with a long boring endgame in store while White tries to nurse his pawn majority on the kingside. The following game gives evidence to the fact that this opening can lead to a quick tactical finish if either player gets careless!

Frank Niro vs. Shane Taylor [C68]
Hailey ID, Round 3
October 6, 2012

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6 5.Nc3 Bd6 6.d4 exd4 7.Qxd4 f6 8.Be3 Bg4 9.0-0-0 Qe7 10.Rd2 c5 11.Qd3



11...b5 12.Qd5 Rb8 13.Qc6+ Bd7 14.Qxa6 c6 15.Qa7 c4 16.Rhd1 1-0



Friday, September 7, 2012

Time Life Classic Pics Released

Not originally published in LIFE. Bobby Fischer in New York, 1962. Photo credit: Carl Mydans—Time & Life Pictures/Getty Images

See this piece in its original context by clicking here.

Bobby Fischer was only 29 when, in the midst of the Cold War, he defeated the Russian defending champion Boris Spassky in the World Chess Championship on September 1, 1972, ending 24 years of Soviet dominance in the intense, rarefied realm of big-league chess. The match, held in Reykjavik, Iceland, was a massively hyped event — “The Match of the Century” — with a build-up worthy of a Super Bowl or the Olympics and the sort of pre-battle media conjecture usually reserved for heavyweight title bouts. Which, in a sense, the match was.

That Fischer was a genius, with one of the most innovative and thrilling minds ever to address a chess board, is largely undisputed. He played in eight U.S. chess championships — and won all eight, decisively. In 1956, when he was just 13, he defeated the celebrated American chess master, Donald Byrne, in what Chess Review pegged as “The Game of the Century.” He routinely won international matches by record margins, and in the early 1970s was the number-one rated player in the world for more than four years.

Not originally published in LIFE. Bobby Fischer with his half-sister, Joan, and her daughter, Elisabeth, 1962. Carl Mydans—Time & Life Pictures/Getty Images

But as renowned and imaginative a Chess Master as Fischer was, in later years his bizarre behavior and his increasingly strident political views (virulently anti-American and anti-Semitic, for the most part, although his mother was Jewish) overshadowed his brilliance and his accomplishments. When he died in 2008, he was living in Iceland — the scene of his greatest professional triumph — where he had been granted full citizenship in 2005.
The American Chess Federation had permanently revoked his membership years before, after he publicly applauded and defended the September 11, 2001, terror attacks as utterly justified and predictable payback in light of America’s policies in the Middle East and elsewhere around the globe. (“The U.S. and Israel have been slaughtering the Palestinians for years,” he said shortly after 9/11.)

Long before he beat Spassky, however, and five decades before he finally went to ground in Iceland to live out his last days, LIFE’s Carl Mydans photographed Fischer as a prodigiously talented (and, already, clearly a bit odd) young man living in Brooklyn, New York.
Photo credit:Carl Mydans—Time & Life Pictures/Getty Images.

In a February 1964 profile of Fischer, “One-Track Mastermind,” that LIFE published more than a year after Mydans made his photographs, the magazine noted:

Once in a while Bobby Fischer strolls into one of the Times Square amusement arcades and stokes coins into a pinball machine. If you noticed him at all as he stands there, staring at the lighted scoreboard, you’d probably write him off as just another lost young man, and maybe not a very bright one.

Photo credit: Carl Mydans—Time & Life Pictures/Getty Images. Not originally published in LIFE. Bobby Fischer plays chess with Marshall Chess Club president Saul Rubin, New York, 1962. In the background is Bill Slater. Thanks to Frank Brady, Tony Saidy and Elliott Hearst for help identifying these players.

You would be mistaken. Bobby hasn’t the slightest flicker of doubt about who he is or what he wants to do. In an age that idolizes well-roundedness he has a single aim: “All I want to do, ever,” he says,” is play chess.”

But even in this genuinely glowing portrait of a quirky, brilliant loner, there are nevertheless hints of a monomaniacal self-absorption and a dismissive attitude toward anyone not Bobby Fischer that, encountered years later, feel very much like the early rumblings of profound trouble to come.

His sister, LIFE notes, taught him chess “when he tired of Parcheesi and other children’s games,” but Fischer’s attitude toward women in general comes across — even for the early 1960s — as sneeringly adversarial.

“Women are lousy at chess. They’re meant to say at home. I bet I could take any man of average intelligence, a rank beginner, give him, oh, around two months of lessons, and have him at the end of that time beat the women’s world champion. Any man.”

Near the end of the piece, the narrow — but unfathomably deep — focus of Fischer’s life comes into pitiless focus:

Always in his mind are the 64 squares of the chessboard, with its pieces arranged in one of millions of possible combinations. Always he is thinking of his next match.

“It’s not exactly easy, keeping up the [U.S.] championship,” he says. “It’ll keep me busy all the rest of my life.”

Here, on the 40th anniversary of Fischer’s legendary 1972 win over Spassky in Reykjavik, LIFE.com presents a selection of photos — most of which
never ran in LIFE — that capture the phenomenally gifted (and commensurately confident) Fischer as he leaves his “child prodigy” years behind and enters, a tad awkwardly, the fraught world of adulthood. This is a portrait of the chess artist as a young man: images capturing a relatively calm stage in a life that, for all of its triumphs, would grow increasingly dark and relentlessly unbalanced as the years passed.

Read more and see more photos, some previously unpublished.